viernes, 2 de febrero de 2018

[x-post from r/gamedev] I took /r/gamedev's advice and made a small landing page + teaser trailer for the mario bros style platformer mobile game I'm working on. Releasing a game is basically launching a product right? I would appreciate your feedback on my landing page and if it "sells" my game. entrepreneur how earn by blogging blog

I'm referring to this post I made a few days ago where I got incredible marketing advice pertaining to launching a new game: https://www.reddit.com/r/gamedev/comments/7tpdhz/i_have_a_full_time_job_a_young_son_and_not_a_lot/


I really REALLY wanted to avoid doing any of that marketing stuff and just concentrate on the actual development of my game. The more I thought about it though I realized it's important to take some basic steps to at least setup a simple landing page and email collection. These emails will be invaluable when I launch simply because now I'll have someone to tell.

I decided to take a few days off actual develpment and get my ducks in a row for a landing page, trailer, and email collection. From the previous post those seemed like the most important aspects to hash out.

Anyways, here's the landing page: Accelebot

This is the first game, game landing page, and trailer I've ever made, but that doesn't mean I want you to hold back. Any feedback you can give is appreciated. Thank you.

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